

Bathrooms, dates, sex, relationships, food, diseases. I’m probably alone in this, but I’ve wanted to see games adopt more ‘little touches’ of reality for almost thirty years now.

"Put simply, it was either sign that contract and get your foot in the door or get out. "Those who were passionate and wanted to help with the game that wasn't a paid member was given a standard 'contributor contract' and told it was 'industry standard'," they said. They also refuted part of the studio's statement, saying that "deadlines were absolutely in place-if not formal, then definitely heavily implied." Reece acknowledged signing a contract, saying that contributors were required to do so if they wanted to work on the game, and that they were further enticed with the promise of possible employment at Chucklefish in the future. Our doors remain open to any related parties who wish to discuss their concerns with us directly." "It's been almost a decade since Starbound's development first began, and from then Chucklefish has grown considerably into an indie studio that has a strong emphasis on good working practices, providing a welcoming environment for all employees and freelancers. Everyone was credited or remunerated as per their agreement. Community contributors were under no obligation to create content, work to deadlines or put in any particular number of hours.

"During this time both the core crew and community contributors were collaborating via a chat room and dedicated their time for free. "We're aware and saddened by the current allegations against Chucklefish regarding Starbound's early development," Chucklefish said in a statement.
